BuildBot Manual 0.7.5

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BuildBot

This is the BuildBot manual.

Copyright (C) 2005,2006 Brian Warner

Copying and distribution of this file, with or without modification, are permitted in any medium without royalty provided the copyright notice and this notice are preserved.

--- The Detailed Node Listing ---

Introduction

System Architecture

Installation

Creating a buildslave

Troubleshooting

Concepts

Version Control Systems

Users

Configuration

Listing Change Sources and Schedulers

Getting Source Code Changes

Change Sources

Build Process

Build Steps

Source Checkout

Simple ShellCommand Subclasses

Python BuildSteps

Writing New BuildSteps

Build Factories

BuildStep Objects

BuildFactory

Process-Specific build factories

Status Delivery

Command-line tool

Developer Tools

Other Tools


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1 Introduction

The BuildBot is a system to automate the compile/test cycle required by most software projects to validate code changes. By automatically rebuilding and testing the tree each time something has changed, build problems are pinpointed quickly, before other developers are inconvenienced by the failure. The guilty developer can be identified and harassed without human intervention. By running the builds on a variety of platforms, developers who do not have the facilities to test their changes everywhere before checkin will at least know shortly afterwards whether they have broken the build or not. Warning counts, lint checks, image size, compile time, and other build parameters can be tracked over time, are more visible, and are therefore easier to improve.

The overall goal is to reduce tree breakage and provide a platform to run tests or code-quality checks that are too annoying or pedantic for any human to waste their time with. Developers get immediate (and potentially public) feedback about their changes, encouraging them to be more careful about testing before checkin.

Features:


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1.1 History and Philosophy

The Buildbot was inspired by a similar project built for a development team writing a cross-platform embedded system. The various components of the project were supposed to compile and run on several flavors of unix (linux, solaris, BSD), but individual developers had their own preferences and tended to stick to a single platform. From time to time, incompatibilities would sneak in (some unix platforms want to use string.h, some prefer strings.h), and then the tree would compile for some developers but not others. The buildbot was written to automate the human process of walking into the office, updating a tree, compiling (and discovering the breakage), finding the developer at fault, and complaining to them about the problem they had introduced. With multiple platforms it was difficult for developers to do the right thing (compile their potential change on all platforms); the buildbot offered a way to help.

Another problem was when programmers would change the behavior of a library without warning its users, or change internal aspects that other code was (unfortunately) depending upon. Adding unit tests to the codebase helps here: if an application's unit tests pass despite changes in the libraries it uses, you can have more confidence that the library changes haven't broken anything. Many developers complained that the unit tests were inconvenient or took too long to run: having the buildbot run them reduces the developer's workload to a minimum.

In general, having more visibility into the project is always good, and automation makes it easier for developers to do the right thing. When everyone can see the status of the project, developers are encouraged to keep the tree in good working order. Unit tests that aren't run on a regular basis tend to suffer from bitrot just like code does: exercising them on a regular basis helps to keep them functioning and useful.

The current version of the Buildbot is additionally targeted at distributed free-software projects, where resources and platforms are only available when provided by interested volunteers. The buildslaves are designed to require an absolute minimum of configuration, reducing the effort a potential volunteer needs to expend to be able to contribute a new test environment to the project. The goal is for anyone who wishes that a given project would run on their favorite platform should be able to offer that project a buildslave, running on that platform, where they can verify that their portability code works, and keeps working.


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1.2 System Architecture

The Buildbot consists of a single buildmaster and one or more buildslaves, connected in a star topology. The buildmaster makes all decisions about what, when, and how to build. It sends commands to be run on the build slaves, which simply execute the commands and return the results. (certain steps involve more local decision making, where the overhead of sending a lot of commands back and forth would be inappropriate, but in general the buildmaster is responsible for everything).

The buildmaster is usually fed Changes by some sort of version control system (see Change Sources), which may cause builds to be run. As the builds are performed, various status messages are produced, which are then sent to any registered Status Targets (see Status Delivery).

Overview Diagram

The buildmaster is configured and maintained by the “buildmaster admin”, who is generally the project team member responsible for build process issues. Each buildslave is maintained by a “buildslave admin”, who do not need to be quite as involved. Generally slaves are run by anyone who has an interest in seeing the project work well on their favorite platform.


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1.2.1 BuildSlave Connections

The buildslaves are typically run on a variety of separate machines, at least one per platform of interest. These machines connect to the buildmaster over a TCP connection to a publically-visible port. As a result, the buildslaves can live behind a NAT box or similar firewalls, as long as they can get to buildmaster. The TCP connections are initiated by the buildslave and accepted by the buildmaster, but commands and results travel both ways within this connection. The buildmaster is always in charge, so all commands travel exclusively from the buildmaster to the buildslave.

To perform builds, the buildslaves must typically obtain source code from a CVS/SVN/etc repository. Therefore they must also be able to reach the repository. The buildmaster provides instructions for performing builds, but does not provide the source code itself.

BuildSlave Connections


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1.2.2 Buildmaster Architecture

The Buildmaster consists of several pieces:

BuildMaster Architecture
SlaveBuilders

Each Builder is configured with a list of BuildSlaves that it will use for its builds. These buildslaves are expected to behave identically: the only reason to use multiple BuildSlaves for a single Builder is to provide a measure of load-balancing.

Within a single BuildSlave, each Builder creates its own SlaveBuilder instance. These SlaveBuilders operate independently from each other. Each gets its own base directory to work in. It is quite common to have many Builders sharing the same buildslave. For example, there might be two buildslaves: one for i386, and a second for PowerPC. There may then be a pair of Builders that do a full compile/test run, one for each architecture, and a lone Builder that creates snapshot source tarballs if the full builders complete successfully. The full builders would each run on a single buildslave, whereas the tarball creation step might run on either buildslave (since the platform doesn't matter when creating source tarballs). In this case, the mapping would look like:

     Builder(full-i386)  ->  BuildSlaves(slave-i386)
     Builder(full-ppc)   ->  BuildSlaves(slave-ppc)
     Builder(source-tarball) -> BuildSlaves(slave-i386, slave-ppc)

and each BuildSlave would have two SlaveBuilders inside it, one for a full builder, and a second for the source-tarball builder.

Once a SlaveBuilder is available, the Builder pulls one or more BuildRequests off its incoming queue. (It may pull more than one if it determines that it can merge the requests together; for example, there may be multiple requests to build the current HEAD revision). These requests are merged into a single Build instance, which includes the SourceStamp that describes what exact version of the source code should be used for the build. The Build is then assigned to a SlaveBuilder and the build begins.


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1.2.3 Status Delivery Architecture

The buildmaster maintains a central Status object, to which various status plugins are connected. Through this Status object, a full hierarchy of build status objects can be obtained.

Status Delivery

The configuration file controls which status plugins are active. Each status plugin gets a reference to the top-level Status object. From there they can request information on each Builder, Build, Step, and LogFile. This query-on-demand interface is used by the html.Waterfall plugin to create the main status page each time a web browser hits the main URL.

The status plugins can also subscribe to hear about new Builds as they occur: this is used by the MailNotifier to create new email messages for each recently-completed Build.

The Status object records the status of old builds on disk in the buildmaster's base directory. This allows it to return information about historical builds.

There are also status objects that correspond to Schedulers and BuildSlaves. These allow status plugins to report information about upcoming builds, and the online/offline status of each buildslave.


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1.3 Control Flow

A day in the life of the buildbot:


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2 Installation


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2.1 Requirements

At a bare minimum, you'll need the following (for both the buildmaster and a buildslave):

Certain other packages may be useful on the system running the buildmaster:

And of course, your project's build process will impose additional requirements on the buildslaves. These hosts must have all the tools necessary to compile and test your project's source code.


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2.2 Installing the code

The Buildbot is installed using the standard python distutils module. After unpacking the tarball, the process is:

     python setup.py build
     python setup.py install

where the install step may need to be done as root. This will put the bulk of the code in somewhere like /usr/lib/python2.3/site-packages/buildbot . It will also install the buildbot command-line tool in /usr/bin/buildbot.

To test this, shift to a different directory (like /tmp), and run:

     buildbot --version

If it shows you the versions of Buildbot and Twisted, the install went ok. If it says no such command or it gets an ImportError when it tries to load the libaries, then something went wrong. pydoc buildbot is another useful diagnostic tool.

Windows users will find these files in other places. You will need to make sure that python can find the libraries, and will probably find it convenient to have buildbot on your PATH.

If you wish, you can run the buildbot unit test suite like this:

     PYTHONPATH=. trial buildbot.test

This should run up to 192 tests, depending upon what VC tools you have installed. On my desktop machine it takes about five minutes to complete. Nothing should fail, a few might be skipped. If any of the tests fail, you should stop and investigate the cause before continuing the installation process, as it will probably be easier to track down the bug early.

If you cannot or do not wish to install the buildbot into a site-wide location like /usr or /usr/local, you can also install it into the account's home directory. Do the install command like this:

     python setup.py install --home=~

That will populate ~/lib/python and create ~/bin/buildbot. Make sure this lib directory is on your PYTHONPATH.


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2.3 Creating a buildmaster

As you learned earlier (see System Architecture), the buildmaster runs on a central host (usually one that is publically visible, so everybody can check on the status of the project), and controls all aspects of the buildbot system. Let us call this host buildbot.example.org.

You may wish to create a separate user account for the buildmaster, perhaps named buildmaster. This can help keep your personal configuration distinct from that of the buildmaster and is useful if you have to use a mail-based notification system (see Change Sources). However, the Buildbot will work just fine with your regular user account.

You need to choose a directory for the buildmaster, called the basedir. This directory will be owned by the buildmaster, which will use configuration files therein, and create status files as it runs. ~/Buildbot is a likely value. If you run multiple buildmasters in the same account, or if you run both masters and slaves, you may want a more distinctive name like ~/Buildbot/master/gnomovision or ~/Buildmasters/fooproject. If you are using a separate user account, this might just be ~buildmaster/masters/fooproject.

Once you've picked a directory, use the buildbot create-master command to create the directory and populate it with startup files:

     buildbot create-master basedir

You will need to create a configuration file (see Configuration) before starting the buildmaster. Most of the rest of this manual is dedicated to explaining how to do this. A sample configuration file is placed in the working directory, named master.cfg.sample, which can be copied to master.cfg and edited to suit your purposes.

(Internal details: This command creates a file named buildbot.tac that contains all the state necessary to create the buildmaster. Twisted has a tool called twistd which can use this .tac file to create and launch a buildmaster instance. twistd takes care of logging and daemonization (running the program in the background). /usr/bin/buildbot is a front end which runs twistd for you.)

In addition to buildbot.tac, a small Makefile.sample is installed. This can be used as the basis for customized daemon startup, See Launching the daemons.


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2.4 Creating a buildslave

Typically, you will be adding a buildslave to an existing buildmaster, to provide additional architecture coverage. The buildbot administrator will give you several pieces of information necessary to connect to the buildmaster. You should also be somewhat familiar with the project being tested, so you can troubleshoot build problems locally.

The buildbot exists to make sure that the project's stated “how to build it” process actually works. To this end, the buildslave should run in an environment just like that of your regular developers. Typically the project build process is documented somewhere (README, INSTALL, etc), in a document that should mention all library dependencies and contain a basic set of build instructions. This document will be useful as you configure the host and account in which the buildslave runs.

Here's a good checklist for setting up a buildslave:

  1. Set up the account

    It is recommended (although not mandatory) to set up a separate user account for the buildslave. This account is frequently named buildbot or buildslave. This serves to isolate your personal working environment from that of the slave's, and helps to minimize the security threat posed by letting possibly-unknown contributors run arbitrary code on your system. The account should have a minimum of fancy init scripts.

  2. Install the buildbot code

    Follow the instructions given earlier (see Installing the code). If you use a separate buildslave account, and you didn't install the buildbot code to a shared location, then you will need to install it with --home=~ for each account that needs it.

  3. Set up the host

    Make sure the host can actually reach the buildmaster. Usually the buildmaster is running a status webserver on the same machine, so simply point your web browser at it and see if you can get there. Install whatever additional packages or libraries the project's INSTALL document advises. (or not: if your buildslave is supposed to make sure that building without optional libraries still works, then don't install those libraries).

    Again, these libraries don't necessarily have to be installed to a site-wide shared location, but they must be available to your build process. Accomplishing this is usually very specific to the build process, so installing them to /usr or /usr/local is usually the best approach.

  4. Test the build process

    Follow the instructions in the INSTALL document, in the buildslave's account. Perform a full CVS (or whatever) checkout, configure, make, run tests, etc. Confirm that the build works without manual fussing. If it doesn't work when you do it by hand, it will be unlikely to work when the buildbot attempts to do it in an automated fashion.

  5. Choose a base directory

    This should be somewhere in the buildslave's account, typically named after the project which is being tested. The buildslave will not touch any file outside of this directory. Something like ~/Buildbot or ~/Buildslaves/fooproject is appropriate.

  6. Get the buildmaster host/port, botname, and password

    When the buildbot admin configures the buildmaster to accept and use your buildslave, they will provide you with the following pieces of information:

  7. Create the buildslave

    Now run the 'buildbot' command as follows:

              buildbot create-slave BASEDIR MASTERHOST:PORT SLAVENAME PASSWORD
         

    This will create the base directory and a collection of files inside, including the buildbot.tac file that contains all the information you passed to the buildbot command.

  8. Fill in the hostinfo files

    When it first connects, the buildslave will send a few files up to the buildmaster which describe the host that it is running on. These files are presented on the web status display so that developers have more information to reproduce any test failures that are witnessed by the buildbot. There are sample files in the info subdirectory of the buildbot's base directory. You should edit these to correctly describe you and your host.

    BASEDIR/info/admin should contain your name and email address. This is the “buildslave admin address”, and will be visible from the build status page (so you may wish to munge it a bit if address-harvesting spambots are a concern).

    BASEDIR/info/host should be filled with a brief description of the host: OS, version, memory size, CPU speed, versions of relevant libraries installed, and finally the version of the buildbot code which is running the buildslave.

    If you run many buildslaves, you may want to create a single ~buildslave/info file and share it among all the buildslaves with symlinks.


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2.4.1 Buildslave Options

There are a handful of options you might want to use when creating the buildslave with the buildbot create-slave <options> DIR <params> command. You can type buildbot create-slave --help for a summary. To use these, just include them on the buildbot create-slave command line, like this:

     buildbot create-slave --umask=022 ~/buildslave buildmaster.example.org:42012 myslavename mypasswd
--usepty
This is a boolean flag that tells the buildslave whether to launch child processes in a PTY (the default) or with regular pipes. The advantage of using a PTY is that “grandchild” processes are more likely to be cleaned up if the build is interrupted or times out (since it enables the use of a “process group” in which all child processes will be placed). The disadvantages: some forms of Unix have problems with PTYs, some of your unit tests may behave differently when run under a PTY (generally those which check to see if they are being run interactively), and PTYs will merge the stdout and stderr streams into a single output stream (which means the red-vs-black coloring in the logfiles will be lost). If you encounter problems, you can add --usepty=0 to disable the use of PTYs. Note that windows buildslaves never use PTYs.
--umask
This is a string (generally an octal representation of an integer) which will cause the buildslave process' “umask” value to be set shortly after initialization. The “twistd” daemonization utility forces the umask to 077 at startup (which means that all files created by the buildslave or its child processes will be unreadable by any user other than the buildslave account). If you want build products to be readable by other accounts, you can add --umask=022 to tell the buildslave to fix the umask after twistd clobbers it. If you want build products to be writable by other accounts too, use --umask=000, but this is likely to be a security problem.
--keepalive
This is a number that indicates how frequently “keepalive” messages should be sent from the buildslave to the buildmaster, expressed in seconds. The default (600) causes a message to be sent to the buildmaster at least once every 10 minutes. To set this to a lower value, use e.g. --keepalive=120.

If the buildslave is behind a NAT box or stateful firewall, these messages may help to keep the connection alive: some NAT boxes tend to forget about a connection if it has not been used in a while. When this happens, the buildmaster will think that the buildslave has disappeared, and builds will time out. Meanwhile the buildslave will not realize than anything is wrong.


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2.5 Launching the daemons

Both the buildmaster and the buildslave run as daemon programs. To launch them, pass the working directory to the buildbot command:

     buildbot start BASEDIR

This command will start the daemon and then return, so normally it will not produce any output. To verify that the programs are indeed running, look for a pair of files named twistd.log and twistd.pid that should be created in the working directory. twistd.pid contains the process ID of the newly-spawned daemon.

When the buildslave connects to the buildmaster, new directories will start appearing in its base directory. The buildmaster tells the slave to create a directory for each Builder which will be using that slave. All build operations are performed within these directories: CVS checkouts, compiles, and tests.

Once you get everything running, you will want to arrange for the buildbot daemons to be started at boot time. One way is to use cron, by putting them in a @reboot crontab entry1:

     @reboot buildbot start BASEDIR

When you run crontab to set this up, remember to do it as the buildmaster or buildslave account! If you add this to your crontab when running as your regular account (or worse yet, root), then the daemon will run as the wrong user, quite possibly as one with more authority than you intended to provide.

It is important to remember that the environment provided to cron jobs and init scripts can be quite different that your normal runtime. There may be fewer environment variables specified, and the PATH may be shorter than usual. It is a good idea to test out this method of launching the buildslave by using a cron job with a time in the near future, with the same command, and then check twistd.log to make sure the slave actually started correctly. Common problems here are for /usr/local or ~/bin to not be on your PATH, or for PYTHONPATH to not be set correctly. Sometimes HOME is messed up too.

To modify the way the daemons are started (perhaps you want to set some environment variables first, or perform some cleanup each time), you can create a file named Makefile.buildbot in the base directory. When the buildbot front-end tool is told to start the daemon, and it sees this file (and /usr/bin/make exists), it will do make -f Makefile.buildbot start instead of its usual action (which involves running twistd). When the buildmaster or buildslave is installed, a Makefile.sample is created which implements the same behavior as the the buildbot tool uses, so if you want to customize the process, just copy Makefile.sample to Makefile.buildbot and edit it as necessary.


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2.6 Logfiles

While a buildbot daemon runs, it emits text to a logfile, named twistd.log. A command like tail -f twistd.log is useful to watch the command output as it runs.

The buildmaster will announce any errors with its configuration file in the logfile, so it is a good idea to look at the log at startup time to check for any problems. Most buildmaster activities will cause lines to be added to the log.


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2.7 Shutdown

To stop a buildmaster or buildslave manually, use:

     buildbot stop BASEDIR

This simply looks for the twistd.pid file and kills whatever process is identified within.

At system shutdown, all processes are sent a SIGKILL. The buildmaster and buildslave will respond to this by shutting down normally.

The buildmaster will respond to a SIGHUP by re-reading its config file. The following shortcut is available:

     buildbot reconfig BASEDIR

When you update the Buildbot code to a new release, you will need to restart the buildmaster and/or buildslave before it can take advantage of the new code. You can do a buildbot stop BASEDIR and buildbot start BASEDIR in quick succession, or you can use the restart shortcut, which does both steps for you:

     buildbot restart BASEDIR


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2.8 Maintenance

It is a good idea to check the buildmaster's status page every once in a while, to see if your buildslave is still online. Eventually the buildbot will probably be enhanced to send you email (via the info/admin email address) when the slave has been offline for more than a few hours.

If you find you can no longer provide a buildslave to the project, please let the project admins know, so they can put out a call for a replacement.

The Buildbot records status and logs output continually, each time a build is performed. The status tends to be small, but the build logs can become quite large. Each build and log are recorded in a separate file, arranged hierarchically under the buildmaster's base directory. To prevent these files from growing without bound, you should periodically delete old build logs. A simple cron job to delete anything older than, say, two weeks should do the job. The only trick is to leave the buildbot.tac and other support files alone, for which find's -mindepth argument helps skip everything in the top directory. You can use something like the following:

     @weekly cd BASEDIR && find . -mindepth 2 -type f -mtime +14 -exec rm {} \;
     @weekly cd BASEDIR && find twistd.log* -mtime +14 -exec rm {} \;


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2.9 Troubleshooting

Here are a few hints on diagnosing common problems.


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2.9.1 Starting the buildslave

Cron jobs are typically run with a minimal shell (/bin/sh, not /bin/bash), and tilde expansion is not always performed in such commands. You may want to use explicit paths, because the PATH is usually quite short and doesn't include anything set by your shell's startup scripts (.profile, .bashrc, etc). If you've installed buildbot (or other python libraries) to an unusual location, you may need to add a PYTHONPATH specification (note that python will do tilde-expansion on PYTHONPATH elements by itself). Sometimes it is safer to fully-specify everything:

     @reboot PYTHONPATH=~/lib/python /usr/local/bin/buildbot start /usr/home/buildbot/basedir

Take the time to get the @reboot job set up. Otherwise, things will work fine for a while, but the first power outage or system reboot you have will stop the buildslave with nothing but the cries of sorrowful developers to remind you that it has gone away.


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2.9.2 Connecting to the buildmaster

If the buildslave cannot connect to the buildmaster, the reason should be described in the twistd.log logfile. Some common problems are an incorrect master hostname or port number, or a mistyped bot name or password. If the buildslave loses the connection to the master, it is supposed to attempt to reconnect with an exponentially-increasing backoff. Each attempt (and the time of the next attempt) will be logged. If you get impatient, just manually stop and re-start the buildslave.

When the buildmaster is restarted, all slaves will be disconnected, and will attempt to reconnect as usual. The reconnect time will depend upon how long the buildmaster is offline (i.e. how far up the exponential backoff curve the slaves have travelled). Again, buildbot stop BASEDIR; buildbot start BASEDIR will speed up the process.


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2.9.3 Forcing Builds

From the buildmaster's main status web page, you can force a build to be run on your build slave. Figure out which column is for a builder that runs on your slave, click on that builder's name, and the page that comes up will have a “Force Build” button. Fill in the form, hit the button, and a moment later you should see your slave's twistd.log filling with commands being run. Using pstree or top should also reveal the cvs/make/gcc/etc processes being run by the buildslave. Note that the same web page should also show the admin and host information files that you configured earlier.


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3 Concepts

This chapter defines some of the basic concepts that the Buildbot uses. You'll need to understand how the Buildbot sees the world to configure it properly.


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3.1 Version Control Systems

These source trees come from a Version Control System of some kind. CVS and Subversion are two popular ones, but the Buildbot supports others. All VC systems have some notion of an upstream repository which acts as a server2, from which clients can obtain source trees according to various parameters. The VC repository provides source trees of various projects, for different branches, and from various points in time. The first thing we have to do is to specify which source tree we want to get.


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3.1.1 Generalizing VC Systems

For the purposes of the Buildbot, we will try to generalize all VC systems as having repositories that each provide sources for a variety of projects. Each project is defined as a directory tree with source files. The individual files may each have revisions, but we ignore that and treat the project as a whole as having a set of revisions. Each time someone commits a change to the project, a new revision becomes available. These revisions can be described by a tuple with two items: the first is a branch tag, and the second is some kind of timestamp or revision stamp. Complex projects may have multiple branch tags, but there is always a default branch. The timestamp may be an actual timestamp (such as the -D option to CVS), or it may be a monotonically-increasing transaction number (such as the change number used by SVN and P4, or the revision number used by Arch, or a labeled tag used in CVS)3. The SHA1 revision ID used by Monotone and Mercurial is also a kind of revision stamp, in that it specifies a unique copy of the source tree, as does a Darcs “context” file.

When we aren't intending to make any changes to the sources we check out (at least not any that need to be committed back upstream), there are two basic ways to use a VC system:

Build personnel or CM staff typically use the first approach: the build that results is (ideally) completely specified by the two parameters given to the VC system: repository and revision tag. This gives QA and end-users something concrete to point at when reporting bugs. Release engineers are also reportedly fond of shipping code that can be traced back to a concise revision tag of some sort.

Developers are more likely to use the second approach: each morning the developer does an update to pull in the changes committed by the team over the last day. These builds are not easy to fully specify: it depends upon exactly when you did a checkout, and upon what local changes the developer has in their tree. Developers do not normally tag each build they produce, because there is usually significant overhead involved in creating these tags. Recreating the trees used by one of these builds can be a challenge. Some VC systems may provide implicit tags (like a revision number), while others may allow the use of timestamps to mean “the state of the tree at time X” as opposed to a tree-state that has been explicitly marked.

The Buildbot is designed to help developers, so it usually works in terms of the latest sources as opposed to specific tagged revisions. However, it would really prefer to build from reproducible source trees, so implicit revisions are used whenever possible.


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3.1.2 Source Tree Specifications

So for the Buildbot's purposes we treat each VC system as a server which can take a list of specifications as input and produce a source tree as output. Some of these specifications are static: they are attributes of the builder and do not change over time. Others are more variable: each build will have a different value. The repository is changed over time by a sequence of Changes, each of which represents a single developer making changes to some set of files. These Changes are cumulative4.

For normal builds, the Buildbot wants to get well-defined source trees that contain specific Changes, and exclude other Changes that may have occurred after the desired ones. We assume that the Changes arrive at the buildbot (through one of the mechanisms described in see Change Sources) in the same order in which they are committed to the repository. The Buildbot waits for the tree to become “stable” before initiating a build, for two reasons. The first is that developers frequently make multiple related commits in quick succession, even when the VC system provides ways to make atomic transactions involving multiple files at the same time. Running a build in the middle of these sets of changes would use an inconsistent set of source files, and is likely to fail (and is certain to be less useful than a build which uses the full set of changes). The tree-stable-timer is intended to avoid these useless builds that include some of the developer's changes but not all. The second reason is that some VC systems (i.e. CVS) do not provide repository-wide transaction numbers, so that timestamps are the only way to refer to a specific repository state. These timestamps may be somewhat ambiguous, due to processing and notification delays. By waiting until the tree has been stable for, say, 10 minutes, we can choose a timestamp from the middle of that period to use for our source checkout, and then be reasonably sure that any clock-skew errors will not cause the build to be performed on an inconsistent set of source files.

The Schedulers always use the tree-stable-timer, with a timeout that is configured to reflect a reasonable tradeoff between build latency and change frequency. When the VC system provides coherent repository-wide revision markers (such as Subversion's revision numbers, or in fact anything other than CVS's timestamps), the resulting Build is simply performed against a source tree defined by that revision marker. When the VC system does not provide this, a timestamp from the middle of the tree-stable period is used to generate the source tree5.


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3.1.3 How Different VC Systems Specify Sources

For CVS, the static specifications are repository and module. In addition to those, each build uses a timestamp (or omits the timestamp to mean the latest) and branch tag (which defaults to HEAD). These parameters collectively specify a set of sources from which a build may be performed.

Subversion combines the repository, module, and branch into a single Subversion URL parameter. Within that scope, source checkouts can be specified by a numeric revision number (a repository-wide monotonically-increasing marker, such that each transaction that changes the repository is indexed by a different revision number), or a revision timestamp. When branches are used, the repository and module form a static baseURL, while each build has a revision number and a branch (which defaults to a statically-specified defaultBranch). The baseURL and branch are simply concatenated together to derive the svnurl to use for the checkout.

Perforce is similar. The server is specified through a P4PORT parameter. Module and branch are specified in a single depot path, and revisions are depot-wide. When branches are used, the p4base and defaultBranch are concatenated together to produce the depot path.

Arch and Bazaar specify a repository by URL, as well as a version which is kind of like a branch name. Arch uses the word archive to represent the repository. Arch lets you push changes from one archive to another, removing the strict centralization required by CVS and SVN. It retains the distinction between repository and working directory that most other VC systems use. For complex multi-module directory structures, Arch has a built-in build config layer with which the checkout process has two steps. First, an initial bootstrap checkout is performed to retrieve a set of build-config files. Second, one of these files is used to figure out which archives/modules should be used to populate subdirectories of the initial checkout.

Builders which use Arch and Bazaar therefore have a static archive url, and a default “branch” (which is a string that specifies a complete category–branch–version triple). Each build can have its own branch (the category–branch–version string) to override the default, as well as a revision number (which is turned into a –patch-NN suffix when performing the checkout).

Darcs doesn't really have the notion of a single master repository. Nor does it really have branches. In Darcs, each working directory is also a repository, and there are operations to push and pull patches from one of these repositories to another. For the Buildbot's purposes, all you need to do is specify the URL of a repository that you want to build from. The build slave will then pull the latest patches from that repository and build them. Multiple branches are implemented by using multiple repositories (possibly living on the same server).

Builders which use Darcs therefore have a static repourl which specifies the location of the repository. If branches are being used, the source Step is instead configured with a baseURL and a defaultBranch, and the two strings are simply concatenated together to obtain the repository's URL. Each build then has a specific branch which replaces defaultBranch, or just uses the default one. Instead of a revision number, each build can have a “context”, which is a string that records all the patches that are present in a given tree (this is the output of darcs changes --context, and is considerably less concise than, e.g. Subversion's revision number, but the patch-reordering flexibility of Darcs makes it impossible to provide a shorter useful specification).

Mercurial is like Darcs, in that each branch is stored in a separate repository. The repourl, baseURL, and defaultBranch arguments are all handled the same way as with Darcs. The “revision”, however, is the hash identifier returned by hg identify.


Previous: How Different VC Systems Specify Sources, Up: Version Control Systems

3.1.4 Attributes of Changes

Who

Each Change has a who attribute, which specifies which developer is responsible for the change. This is a string which comes from a namespace controlled by the VC repository. Frequently this means it is a username on the host which runs the repository, but not all VC systems require this (Arch, for example, uses a fully-qualified Arch ID, which looks like an email address, as does Darcs). Each StatusNotifier will map the who attribute into something appropriate for their particular means of communication: an email address, an IRC handle, etc.

Files

It also has a list of files, which are just the tree-relative filenames of any files that were added, deleted, or modified for this Change. These filenames are used by the isFileImportant function (in the Scheduler) to decide whether it is worth triggering a new build or not, e.g. the function could use filename.endswith(".c") to only run a build if a C file were checked in. Certain BuildSteps can also use the list of changed files to run a more targeted series of tests, e.g. the python_twisted.Trial step can run just the unit tests that provide coverage for the modified .py files instead of running the full test suite.

Comments

The Change also has a comments attribute, which is a string containing any checkin comments.

Revision

Each Change can have a revision attribute, which describes how to get a tree with a specific state: a tree which includes this Change (and all that came before it) but none that come after it. If this information is unavailable, the .revision attribute will be None. These revisions are provided by the ChangeSource, and consumed by the computeSourceRevision method in the appropriate step.Source class.

`CVS'
revision is an int, seconds since the epoch
`SVN'
revision is an int, a transation number (r%d)
`Darcs'
revision is a large string, the output of darcs changes --context
`Mercurial'
revision is a short string (a hash ID), the output of hg identify
`Arch/Bazaar'
revision is the full revision ID (ending in –patch-%d)
`P4'
revision is an int, the transaction number

Branches

The Change might also have a branch attribute. This indicates that all of the Change's files are in the same named branch. The Schedulers get to decide whether the branch should be built or not.

For VC systems like CVS, Arch, and Monotone, the branch name is unrelated to the filename. (that is, the branch name and the filename inhabit unrelated namespaces). For SVN, branches are expressed as subdirectories of the repository, so the file's “svnurl” is a combination of some base URL, the branch name, and the filename within the branch. (In a sense, the branch name and the filename inhabit the same namespace). Darcs branches are subdirectories of a base URL just like SVN. Mercurial branches are the same as Darcs.

`CVS'
branch='warner-newfeature', files=['src/foo.c']
`SVN'
branch='branches/warner-newfeature', files=['src/foo.c']
`Darcs'
branch='warner-newfeature', files=['src/foo.c']
`Mercurial'
branch='warner-newfeature', files=['src/foo.c']
`Arch/Bazaar'
branch='buildbot–usebranches–0', files=['buildbot/master.py']

Links

Finally, the Change might have a links list, which is intended to provide a list of URLs to a viewcvs-style web page that provides more detail for this Change, perhaps including the full file diffs.


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3.2 Schedulers

Each Buildmaster has a set of Scheduler objects, each of which gets a copy of every incoming Change. The Schedulers are responsible for deciding when Builds should be run. Some Buildbot installations might have a single Scheduler, while others may have several, each for a different purpose.

For example, a “quick” scheduler might exist to give immediate feedback to developers, hoping to catch obvious problems in the code that can be detected quickly. These typically do not run the full test suite, nor do they run on a wide variety of platforms. They also usually do a VC update rather than performing a brand-new checkout each time. You could have a “quick” scheduler which used a 30 second timeout, and feeds a single “quick” Builder that uses a VC mode='update' setting.

A separate “full” scheduler would run more comprehensive tests a little while later, to catch more subtle problems. This scheduler would have a longer tree-stable-timer, maybe 30 minutes, and would feed multiple Builders (with a mode= of 'copy', 'clobber', or 'export').

The tree-stable-timer and isFileImportant decisions are made by the Scheduler. Dependencies are also implemented here. Periodic builds (those which are run every N seconds rather than after new Changes arrive) are triggered by a special Periodic Scheduler subclass. The default Scheduler class can also be told to watch for specific branches, ignoring Changes on other branches. This may be useful if you have a trunk and a few release branches which should be tracked, but when you don't want to have the Buildbot pay attention to several dozen private user branches.

Some Schedulers may trigger builds for other reasons, other than recent Changes. For example, a Scheduler subclass could connect to a remote buildmaster and watch for builds of a library to succeed before triggering a local build that uses that library.

Each Scheduler creates and submits BuildSet objects to the BuildMaster, which is then responsible for making sure the individual BuildRequests are delivered to the target Builders.

Scheduler instances are activated by placing them in the c['schedulers'] list in the buildmaster config file. Each Scheduler has a unique name.


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3.3 BuildSet

A BuildSet is the name given to a set of Builds that all compile/test the same version of the tree on multiple Builders. In general, all these component Builds will perform the same sequence of Steps, using the same source code, but on different platforms or against a different set of libraries.

The BuildSet is tracked as a single unit, which fails if any of the component Builds have failed, and therefore can succeed only if all of the component Builds have succeeded. There are two kinds of status notification messages that can be emitted for a BuildSet: the firstFailure type (which fires as soon as we know the BuildSet will fail), and the Finished type (which fires once the BuildSet has completely finished, regardless of whether the overall set passed or failed).

A BuildSet is created with a source stamp tuple of (branch, revision, changes, patch), some of which may be None, and a list of Builders on which it is to be run. They are then given to the BuildMaster, which is responsible for creating a separate BuildRequest for each Builder.

There are a couple of different likely values for the SourceStamp:

(revision=None, changes=[CHANGES], patch=None)
This is a SourceStamp used when a series of Changes have triggered a build. The VC step will attempt to check out a tree that contains CHANGES (and any changes that occurred before CHANGES, but not any that occurred after them).
(revision=None, changes=None, patch=None)
This builds the most recent code on the default branch. This is the sort of SourceStamp that would be used on a Build that was triggered by a user request, or a Periodic scheduler. It is also possible to configure the VC Source Step to always check out the latest sources rather than paying attention to the Changes in the SourceStamp, which will result in same behavior as this.
(branch=BRANCH, revision=None, changes=None, patch=None)
This builds the most recent code on the given BRANCH. Again, this is generally triggered by a user request or Periodic build.
(revision=REV, changes=None, patch=(LEVEL, DIFF))
This checks out the tree at the given revision REV, then applies a patch (using diff -pLEVEL <DIFF). The try feature uses this kind of SourceStamp. If patch is None, the patching step is bypassed.

The buildmaster is responsible for turning the BuildSet into a set of BuildRequest objects and queueing them on the appropriate Builders.


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3.4 BuildRequest

A BuildRequest is a request to build a specific set of sources on a single specific Builder. Each Builder runs the BuildRequest as soon as it can (i.e. when an associated buildslave becomes free).

The BuildRequest contains the SourceStamp specification. The actual process of running the build (the series of Steps that will be executed) is implemented by the Build object. In this future this might be changed, to have the Build define what gets built, and a separate BuildProcess (provided by the Builder) to define how it gets built.

The BuildRequest may be mergeable with other compatible BuildRequests. Builds that are triggered by incoming Changes will generally be mergeable. Builds that are triggered by user requests are generally not, unless they are multiple requests to build the latest sources of the same branch.


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3.5 Builder

The Builder is a long-lived object which controls all Builds of a given type. Each one is created when the config file is first parsed, and lives forever (or rather until it is removed from the config file). It mediates the connections to the buildslaves that do all the work, and is responsible for creating the Build objects that decide how a build is performed (i.e., which steps are executed in what order).

Each Builder gets a unique name, and the path name of a directory where it gets to do all its work (there is a buildmaster-side directory for keeping status information, as well as a buildslave-side directory where the actual checkout/compile/test commands are executed). It also gets a BuildFactory, which is responsible for creating new Build instances: because the Build instance is what actually performs each build, choosing the BuildFactory is the way to specify what happens each time a build is done.

Each Builder is associated with one of more BuildSlaves. A Builder which is used to perform OS-X builds (as opposed to Linux or Solaris builds) should naturally be associated with an OS-X-based buildslave.


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3.6 Users

Buildbot has a somewhat limited awareness of users. It assumes the world consists of a set of developers, each of whom can be described by a couple of simple attributes. These developers make changes to the source code, causing builds which may succeed or fail.

Each developer is primarily known through the source control system. Each Change object that arrives is tagged with a who field that typically gives the account name (on the repository machine) of the user responsible for that change. This string is the primary key by which the User is known, and is displayed on the HTML status pages and in each Build's “blamelist”.

To do more with the User than just refer to them, this username needs to be mapped into an address of some sort. The responsibility for this mapping is left up to the status module which needs the address. The core code knows nothing about email addresses or IRC nicknames, just user names.


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3.6.1 Doing Things With Users

Each Change has a single User who is responsible for that Change. Most Builds have a set of Changes: the Build represents the first time these Changes have been built and tested by the Buildbot. The build has a “blamelist” that consists of a simple union of the Users responsible for all the Build's Changes.

The Build provides (through the IBuildStatus interface) a list of Users who are “involved” in the build. For now this is equal to the blamelist, but in the future it will be expanded to include a “build sheriff” (a person who is “on duty” at that time and responsible for watching over all builds that occur during their shift), as well as per-module owners who simply want to keep watch over their domain (chosen by subdirectory or a regexp matched against the filenames pulled out of the Changes). The Involved Users are those who probably have an interest in the results of any given build.

In the future, Buildbot will acquire the concept of “Problems”, which last longer than builds and have beginnings and ends. For example, a test case which passed in one build and then failed in the next is a Problem. The Problem lasts until the test case starts passing again, at which point the Problem is said to be “resolved”.

If there appears to be a code change that went into the tree at the same time as the test started failing, that Change is marked as being resposible for the Problem, and the user who made the change is added to the Problem's “Guilty” list. In addition to this user, there may be others who share responsibility for the Problem (module owners, sponsoring developers). In addition to the Responsible Users, there may be a set of Interested Users, who take an interest in the fate of the Problem.

Problems therefore have sets of Users who may want to be kept aware of the condition of the problem as it changes over time. If configured, the Buildbot can pester everyone on the Responsible list with increasing harshness until the problem is resolved, with the most harshness reserved for the Guilty parties themselves. The Interested Users may merely be told when the problem starts and stops, as they are not actually responsible for fixing anything.


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3.6.2 Email Addresses

The buildbot.status.mail.MailNotifier class provides a status target which can send email about the results of each build. It accepts a static list of email addresses to which each message should be delivered, but it can also be configured to send mail to the Build's Interested Users. To do this, it needs a way to convert User names into email addresses.

For many VC systems, the User Name is actually an account name on the system which hosts the repository. As such, turning the name into an email address is a simple matter of appending “@repositoryhost.com”. Some projects use other kinds of mappings (for example the preferred email address may be at “project.org” despite the repository host being named “cvs.project.org”), and some VC systems have full separation between the concept of a user and that of an account on the repository host (like Perforce). Some systems (like Arch) put a full contact email address in every change.

To convert these names to addresses, the MailNotifier uses an EmailLookup object. This provides a .getAddress method which accepts a name and (eventually) returns an address. The default MailNotifier module provides an EmailLookup which simply appends a static string, configurable when the notifier is created. To create more complex behaviors (perhaps using an LDAP lookup, or using “finger” on a central host to determine a preferred address for the developer), provide a different object as the lookup argument.

In the future, when the Problem mechanism has been set up, the Buildbot will need to send mail to arbitrary Users. It will do this by locating a MailNotifier-like object among all the buildmaster's status targets, and asking it to send messages to various Users. This means the User-to-address mapping only has to be set up once, in your MailNotifier, and every email message the buildbot emits will take advantage of it.


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3.6.3 IRC Nicknames

Like MailNotifier, the buildbot.status.words.IRC class provides a status target which can announce the results of each build. It also provides an interactive interface by responding to online queries posted in the channel or sent as private messages.

In the future, the buildbot can be configured map User names to IRC nicknames, to watch for the recent presence of these nicknames, and to deliver build status messages to the interested parties. Like MailNotifier does for email addresses, the IRC object will have an IRCLookup which is responsible for nicknames. The mapping can be set up statically, or it can be updated by online users themselves (by claiming a username with some kind of “buildbot: i am user warner” commands).

Once the mapping is established, the rest of the buildbot can ask the IRC object to send messages to various users. It can report on the likelihood that the user saw the given message (based upon how long the user has been inactive on the channel), which might prompt the Problem Hassler logic to send them an email message instead.


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3.6.4 Live Status Clients

The Buildbot also offers a PB-based status client interface which can display real-time build status in a GUI panel on the developer's desktop. This interface is normally anonymous, but it could be configured to let the buildmaster know which developer is using the status client. The status client could then be used as a message-delivery service, providing an alternative way to deliver low-latency high-interruption messages to the developer (like “hey, you broke the build”).


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4 Configuration

The buildbot's behavior is defined by the “config file”, which normally lives in the master.cfg file in the buildmaster's base directory (but this can be changed with an option to the buildbot create-master command). This file completely specifies which Builders are to be run, which slaves they should use, how Changes should be tracked, and where the status information is to be sent. The buildmaster's buildbot.tac file names the base directory; everything else comes from the config file.

A sample config file was installed for you when you created the buildmaster, but you will need to edit it before your buildbot will do anything useful.

This chapter gives an overview of the format of this file and the various sections in it. You will need to read the later chapters to understand how to fill in each section properly.


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4.1 Config File Format

The config file is, fundamentally, just a piece of Python code which defines a dictionary named BuildmasterConfig, with a number of keys that are treated specially. You don't need to know Python to do basic configuration, though, you can just copy the syntax of the sample file. If you are comfortable writing Python code, however, you can use all the power of a full programming language to achieve more complicated configurations.

The BuildmasterConfig name is the only one which matters: all other names defined during the execution of the file are discarded. When parsing the config file, the Buildmaster generally compares the old configuration with the new one and performs the minimum set of actions necessary to bring the buildbot up to date: Builders which are not changed are left untouched, and Builders which are modified get to keep their old event history.

Basic Python syntax: comments start with a hash character (“#”), tuples are defined with (parenthesis, pairs), arrays are defined with [square, brackets], tuples and arrays are mostly interchangeable. Dictionaries (data structures which map “keys” to “values”) are defined with curly braces: {'key1': 'value1', 'key2': 'value2'} . Function calls (and object instantiation) can use named parameters, like w = html.Waterfall(http_port=8010).

The config file starts with a series of import statements, which make various kinds of Steps and Status targets available for later use. The main BuildmasterConfig dictionary is created, then it is populated with a variety of keys. These keys are broken roughly into the following sections, each of which is documented in the rest of this chapter:

The config file can use a few names which are placed into its namespace:

basedir
the base directory for the buildmaster. This string has not been expanded, so it may start with a tilde. It needs to be expanded before use. The config file is located in os.path.expanduser(os.path.join(basedir, 'master.cfg'))


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4.2 Loading the Config File

The config file is only read at specific points in time. It is first read when the buildmaster is launched. Once it is running, there are various ways to ask it to reload the config file. If you are on the system hosting the buildmaster, you can send a SIGHUP signal to it: the buildbot tool has a shortcut for this:

     buildbot reconfig BASEDIR

This command will show you all of the lines from twistd.log that relate to the reconfiguration. If there are any problems during the config-file reload, they will be displayed in these lines.

The debug tool (buildbot debugclient --master HOST:PORT) has a “Reload .cfg” button which will also trigger a reload. In the future, there will be other ways to accomplish this step (probably a password-protected button on the web page, as well as a privileged IRC command).

When reloading the config file, the buildmaster will endeavor to change as little as possible about the running system. For example, although old status targets may be shut down and new ones started up, any status targets that were not changed since the last time the config file was read will be left running and untouched. Likewise any Builders which have not been changed will be left running. If a Builder is modified (say, the build process is changed) while a Build is currently running, that Build will keep running with the old process until it completes. Any previously queued Builds (or Builds which get queued after the reconfig) will use the new process.


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4.3 Defining the Project

There are a couple of basic settings that you use to tell the buildbot what project it is working on. This information is used by status reporters to let users find out more about the codebase being exercised by this particular Buildbot installation.

     c['projectName'] = "Buildbot"
     c['projectURL'] = "http://buildbot.sourceforge.net/"
     c['buildbotURL'] = "http://localhost:8010/"

projectName is a short string will be used to describe the project that this buildbot is working on. For example, it is used as the title of the waterfall HTML page.

projectURL is a string that gives a URL for the project as a whole. HTML status displays will show projectName as a link to projectURL, to provide a link from buildbot HTML pages to your project's home page.

The buildbotURL string should point to the location where the buildbot's internal web server (usually the html.Waterfall page) is visible. This typically uses the port number set when you create the Waterfall object: the buildbot needs your help to figure out a suitable externally-visible host name.

When status notices are sent to users (either by email or over IRC), buildbotURL will be used to create a URL to the specific build or problem that they are being notified about. It will also be made available to queriers (over IRC) who want to find out where to get more information about this buildbot.


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4.4 Listing Change Sources and Schedulers

The c['sources'] key is a list of ChangeSource instances6. This defines how the buildmaster learns about source code changes. More information about what goes here is available in See Getting Source Code Changes.

     import buildbot.changes.pb
     c['sources'] = [buildbot.changes.pb.PBChangeSource()]

c['schedulers'] is a list of Scheduler instances, each of which causes builds to be started on a particular set of Builders. The two basic Scheduler classes you are likely to start with are Scheduler and Periodic, but you can write a customized subclass to implement more complicated build scheduling.

The docstring for buildbot.scheduler.Scheduler is the best place to see all the options that can be used. Type pydoc buildbot.scheduler.Scheduler to see it, or look in buildbot/scheduler.py directly.

The basic Scheduler takes four arguments:

name
Each Scheduler must have a unique name. This is only used in status displays.
branch
This Scheduler will pay attention to a single branch, ignoring Changes that occur on other branches. Setting branch equal to the special value of None means it should only pay attention to the default branch. Note that None is a keyword, not a string, so you want to use None and not "None".
treeStableTimer
The Scheduler will wait for this many seconds before starting the build. If new changes are made during this interval, the timer will be restarted, so really the build will be started after a change and then after this many seconds of inactivity.
builderNames
When the tree-stable-timer finally expires, builds will be started on these Builders. Each Builder gets a unique name: these strings must match.
     from buildbot import scheduler
     quick = scheduler.Scheduler("quick", None, 60,
                                 ["quick-linux", "quick-netbsd"])
     full = scheduler.Scheduler("full", None, 5*60,
                                ["full-linux", "full-netbsd", "full-OSX"])
     nightly = scheduler.Periodic("nightly", ["full-solaris"], 24*60*60)
     c['schedulers'] = [quick, full, nightly]

In this example, the two “quick” builds are triggered 60 seconds after the tree has been changed. The “full” builds do not run quite so quickly (they wait 5 minutes), so hopefully if the quick builds fail due to a missing file or really simple typo, the developer can discover and fix the problem before the full builds are started. Both Schedulers only pay attention to the default branch: any changes on other branches are ignored by these Schedulers. Each Scheduler triggers a different set of Builders, referenced by name.

The third Scheduler in this example just runs the full solaris build once per day. (note that this Scheduler only lets you control the time between builds, not the absolute time-of-day of each Build, so this could easily wind up a “daily” or “every afternoon” scheduler depending upon when it was first activated).


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4.4.1 Scheduler Types

Here is a brief catalog of the available Scheduler types. All these Schedulers are classes in buildbot.scheduler, and the docstrings there are the best source of documentation on the arguments taken by each one.

Scheduler
This is the default Scheduler class. It follows exactly one branch, and starts a configurable tree-stable-timer after each change on that branch. When the timer expires, it starts a build on some set of Builders. The Scheduler accepts a fileIsImportant function which can be used to ignore some Changes if they do not affect any “important” files.
AnyBranchScheduler
This scheduler uses a tree-stable-timer like the default one, but follows multiple branches at once. Each branch gets a separate timer.
Dependent
This scheduler watches an “upstream” Builder. When that Builder successfully builds a particular set of Changes, it triggers builds of the same code on a configured set of “downstream” builders. The next section (see Build Dependencies) describes this scheduler in more detail.
Periodic
This simple scheduler just triggers a build every N seconds.
Nightly
This is highly configurable periodic build scheduler, which triggers a build at particular times of day, week, month, or year. The configuration syntax is very similar to the well-known crontab format, in which you provide values for minute, hour, day, and month (some of which can be wildcards), and a build is triggered whenever the current time matches the given constraints. This can run a build every night, every morning, every weekend, alternate Thursdays, on your boss's birthday, etc.
Try_Jobdir / Try_Userpass
This scheduler allows developers to use the buildbot try command to trigger builds of code they have not yet committed. See try for complete details.


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4.4.2 Build Dependencies

It is common to wind up with one kind of build which should only be performed if the same source code was successfully handled by some other kind of build first. An example might be a packaging step: you might only want to produce .deb or RPM packages from a tree that was known to compile successfully and pass all unit tests. You could put the packaging step in the same Build as the compile and testing steps, but there might be other reasons to not do this (in particular you might have several Builders worth of compiles/tests, but only wish to do the packaging once). Another example is if you want to skip the “full” builds after a failing “quick” build of the same source code. Or, if one Build creates a product (like a compiled library) that is used by some other Builder, you'd want to make sure the consuming Build is run after the producing one.

You can use Dependencies to express this relationship to the Buildbot. There is a special kind of Scheduler named scheduler.Dependent that will watch an “upstream” Scheduler for builds to complete successfully (on all of its Builders). Each time that happens, the same source code (i.e. the same SourceStamp) will be used to start a new set of builds, on a different set of Builders. This “downstream” scheduler doesn't pay attention to Changes at all, it only pays attention to the upstream scheduler.

If the SourceStamp fails on any of the Builders in the upstream set, the downstream builds will not fire.

     from buildbot import scheduler
     tests = scheduler.Scheduler("tests", None, 5*60,
                                 ["full-linux", "full-netbsd", "full-OSX"])
     package = scheduler.Dependent("package",
                                   tests, # upstream scheduler
                                   ["make-tarball", "make-deb", "make-rpm"])
     c['schedulers'] = [tests, package]

Note that Dependent's upstream scheduler argument is given as a Scheduler instance, not a name. This makes it impossible to create circular dependencies in the config file.


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4.5 Setting the slaveport

The buildmaster will listen on a TCP port of your choosing for connections from buildslaves. It can also use this port for connections from remote Change Sources, status clients, and debug tools. This port should be visible to the outside world, and you'll need to tell your buildslave admins about your choice.

It does not matter which port you pick, as long it is externally visible, however you should probably use something larger than 1024, since most operating systems don't allow non-root processes to bind to low-numbered ports. If your buildmaster is behind a firewall or a NAT box of some sort, you may have to configure your firewall to permit inbound connections to this port.

     c['slavePortnum'] = 10000

c['slavePortnum'] is a strports specification string, defined in the twisted.application.strports module (try pydoc twisted.application.strports to get documentation on the format). This means that you can have the buildmaster listen on a localhost-only port by doing:

     c['slavePortnum'] = "tcp:10000:interface=127.0.0.1"

This might be useful if you only run buildslaves on the same machine, and they are all configured to contact the buildmaster at localhost:10000.


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4.6 Buildslave Specifiers

The c['bots'] key is a list of known buildslaves. Each buildslave is defined by a tuple of (slavename, slavepassword). These are the same two values that need to be provided to the buildslave administrator when they create the buildslave.

     c['bots'] = [('bot-solaris', 'solarispasswd'),
                  ('bot-bsd', 'bsdpasswd'),
                 ]

The slavenames must be unique, of course. The password exists to prevent evildoers from interfering with the buildbot by inserting their own (broken) buildslaves into the system and thus displacing the real ones.

Buildslaves with an unrecognized slavename or a non-matching password will be rejected when they attempt to connect, and a message describing the problem will be put in the log file (see Logfiles).


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4.7 Defining Builders

The c['builders'] key is a list of dictionaries which specify the Builders. The Buildmaster runs a collection of Builders, each of which handles a single type of build (e.g. full versus quick), on a single build slave. A Buildbot which makes sure that the latest code (“HEAD”) compiles correctly across four separate architecture will have four Builders, each performing the same build but on different slaves (one per platform).

Each Builder gets a separate column in the waterfall display. In general, each Builder runs independently (although various kinds of interlocks can cause one Builder to have an effect on another).

Each Builder specification dictionary has several required keys:

name
This specifies the Builder's name, which is used in status reports.
slavename
This specifies which buildslave will be used by this Builder. slavename must appear in the c['bots'] list. Each buildslave can accomodate multiple Builders.
slavenames
If you provide slavenames instead of slavename, you can give a list of buildslaves which are capable of running this Builder. If multiple buildslaves are available for any given Builder, you will have some measure of redundancy: in case one slave goes offline, the others can still keep the Builder working. In addition, multiple buildslaves will allow multiple simultaneous builds for the same Builder, which might be useful if you have a lot of forced or “try” builds taking place.

If you use this feature, it is important to make sure that the buildslaves are all, in fact, capable of running the given build. The slave hosts should be configured similarly, otherwise you will spend a lot of time trying (unsuccessfully) to reproduce a failure that only occurs on some of the buildslaves and not the others. Different platforms, operating systems, versions of major programs or libraries, all these things mean you should use separate Builders.

builddir
This specifies the name of a subdirectory (under the base directory) in which everything related to this builder will be placed. On the buildmaster, this holds build status information. On the buildslave, this is where checkouts, compiles, and tests are run.
factory
This is a buildbot.process.factory.BuildFactory instance which controls how the build is performed. Full details appear in their own chapter, See Build Process. Parameters like the location of the CVS repository and the compile-time options used for the build are generally provided as arguments to the factory's constructor.

Other optional keys may be set on each Builder:

category
If provided, this is a string that identifies a category for the builder to be a part of. Status clients can limit themselves to a subset of the available categories. A common use for this is to add new builders to your setup (for a new module, or for a new buildslave) that do not work correctly yet and allow you to integrate them with the active builders. You can put these new builders in a test category, make your main status clients ignore them, and have only private status clients pick them up. As soon as they work, you can move them over to the active category.


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4.8 Defining Status Targets

The Buildmaster has a variety of ways to present build status to various users. Each such delivery method is a “Status Target” object in the configuration's status list. To add status targets, you just append more objects to this list:

     c['status'] = []
     
     from buildbot.status import html
     c['status'].append(html.Waterfall(http_port=8010))
     
     from buildbot.status import mail
     m = mail.MailNotifier(fromaddr="buildbot@localhost",
                           extraRecipients=["builds@lists.example.com"],
                           sendToInterestedUsers=False)
     c['status'].append(m)
     
     from buildbot.status import words
     c['status'].append(words.IRC(host="irc.example.com", nick="bb",
                                  channels=["#example"]))

Status delivery has its own chapter, See Status Delivery, in which all the built-in status targets are documented.


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4.9 Debug options

If you set c['debugPassword'], then you can connect to the buildmaster with the diagnostic tool launched by buildbot debugclient MASTER:PORT. From this tool, you can reload the config file, manually force builds, and inject changes, which may be useful for testing your buildmaster without actually commiting changes to your repository (or before you have the Change Sources set up). The debug tool uses the same port number as the slaves do: c['slavePortnum'], and is authenticated with this password.

     c['debugPassword'] = "debugpassword"

If you set c['manhole'] to an instance of one of the classes in buildbot.manhole, you can telnet or ssh into the buildmaster and get an interactive Python shell, which may be useful for debugging buildbot internals. It is probably only useful for buildbot developers. It exposes full access to the buildmaster's account (including the ability to modify and delete files), so it should not be enabled with a weak or easily guessable password.

There are three separate Manhole classes. Two of them use SSH, one uses unencrypted telnet. Two of them use a username+password combination to grant access, one of them uses an SSH-style